Now is the moment to add some information about the character’s weight, by adding some ease-ins or ease-outs to our up and down movement. Have you heard the old saying that all animation is nothing but bouncing ball and wave action? Well this is all about the bouncing ball. Just remember to keep it simple. I’ve added a little lag after the down poses:
In order to do this I’ve put an extra keyframe on all the parts except the legs, because I want to keep the leg controls timeline as clean as possible for as long as possible. The legs at this point have only nine keys, which are identical except for the forward motion.